Our games focus on individual character development and player-directed game play, rather than the strictures of traditional level grinding and acquisition of stat-modifying gear through the sole reward activity of combat.

The players are rewarded for playing.

This may not appeal to everyone but that too has been a guiding principal in our designs. We believe that the core demographic of the industry is well served. We are creating games for fewer, dedicated players whose interests may lay outside the mainstream of conventional game play.

The ultimate goal is the production of our flagship title, Exis, a full featured 3D MMORPG and the first truly character-based game.

Until then we are working on a kind of prequel in Exis: Founders, a browser-based 2D isometric mini-game, scheduled for public release in early 2013. To learn more about it, visit the game site at Exis: Founders